Drew Holmes, the writer of Far Cry 5, provided some insight into the development team’s thinking for taking such a hard turn away from what gamers expect from the first person shooter adventure game. As Holmes puts it, the lack of a mini-map and towers will put give players more of an opportunity to truly explore the game world and rely on their experience and intuition when making decisions.
Holmes said:
While many gamers will certainly miss the benefits that come with the mini-map and towers in a Far Cry game, the removal of both features will make for a more immersive experience for players. Hopefully there will still be a way for players to access a map through the pause menu or by picking one up, just so there’s still a way to get their bearings in the vast open world of Montana.
This isn’t the only major departure from tradition that Ubisoft is taking with Far Cry 5. For instance, rather than sending gamers to exotic islands and environments, the company is throwing gamers into the dangerous, and apparently cult-like valleys and mountains of Montana. Additionally, gamers will get a chance to experience other new features, such as more customization for their characters, four main villains instead of one, and multiplayer co-op available throughout the Far Cry 5 campaign.
This more individualized, immersive experience seems to be Ubisoft’s main goal with this newest entry in the Far Cry franchise. Holmes continued his thoughts, adding that without a mini-map or towers, gamers will be forced to explore and discover more of the world and its people, which in turn should help improve the overall experience. Holmes said:
It’ll be interesting to see how gamers react to the changes once the game releases. Hopefully the effort to make the game more immersive than its predecessors won’t backfire and make the game less enjoyable than the Far Cry series has become known for.
Far Cry 5 is set to release on February 27, 2018 for PC, PlayStation 4, and Xbox One.
Source: GamingBolt