In the blog post, Respawn admitted that the first beta test alerted them to “at least a dozen” issues, though it is likely that many of these issues were never noticed by players. Titanfall 2’s lead engineer, Jon Shiring elaborated on what the team has done with the results of the initial test run.

Shiring went on to say that the beta version that was played this weekend was from a build of the game dating back from June, and that many of the reported issues have already been fixed in the subsequent builds. As much as players love the gameplay during a beta test, Shiring admitted that this latest beta was implemented to test the game’s new server and matchmaking systems as well as testing server security through simulated network attacks.

According to Shiring, the “matchmaker had a trial by fire this weekend,” while he and his team were “really happy with the results.” This is undoubtedly good news for Titanfall fans who were worried about a lengthy or non-functioning matchmaking system on the game’s release. Shiring has already previously spoken about how they plan to avoid server issues with Titanfall 2, and this blog post seems to reinforce that statement.

After detailing what they had learned from the initial beta test, Shiring ended by explaining what they’d be testing in the second beta, which runs this weekend. Regarding the matter, he said, “We’re going to do some fun things for weekend two of the Tech Test. With the learnings from weekend one, our next goal is to really spike the number of players playing online at the same time.”

So it seems if nothing else that Respawn is dedicated to delivering a game that actually works on the first day of the launch. This server stability, along with a single-player campaign, may actually give them an edge over competitors like Battlefield 1 which releases just three weeks after Titanfall 2 and targets a very similar audience.

Titanfall 2 is scheduled for launch on October 28 for PC, PlayStation 4, and Xbox One.

Source: Titanfall 2 (via GameSpot)